[0001] Sweet Lily Dreams - Points of No Return

Mistakes were made.

Mistakes were made.

Sweet Lily Dream is an RPG in the style of old 90s era games like Final Fantasy or Dragon Warrior. Fight monsters as you try and advance the plot. The game stars a young girl, a dog that I’m pretty sure is the creator's Fur-sona, and a “cat.” I put that in quotes because despite them calling that character a cat, it seems more like the kind of thing you would dream up while suffering from sleep paralysis. The young girl goes to sleep and wakes up in a magical world that exists within her dreams. The dog and cat are, over the course of the first hour, revealed to be some kind of dream agents who battle potential bad dreams so the girl may sleep well.

Because dreams don't need to make sense.

Because dreams don't need to make sense.

Let’s get down to the brass tax here. Lily is not a good game, but it’s not completely terrible either. There are plenty of interesting ideas strewn through the design. Particularly, the concept of crafting your spells and deciding which party member learns what. It allows for a level of customization that is pretty neat. The downside of this is that the game either needs to be tuned to be incredibly easy to accommodate you choosing poorly, flood you with enough materials that you can get out of any jam your dumb ass gets into, or be brave enough in the design to let you fail. The game chose option 1. As a result the combat is dull and monotonous, but at least is not based around random encounters. All enemies are placed on the map and do not respawn when beaten.

Spell crafting is one of the few interesting ideas presented in my time with this game.

Spell crafting is one of the few interesting ideas presented in my time with this game.

The game is filled with flaws though. The bad art (not even taking the furry element into account), terrible controls, lack of options, and in at least one immediately apparent case, stolen music. One of the battle themes just straight jacks the bassline from Final Fantasy IV’s battle music. Pretty bold for a game that is charging $15. One review pointed to the stories references to literature and film, but the most I saw in my hour was a couple tossed off references to Cinderella and a pretty blatant copying of Kingdom Hearts’ intro sequence.

Look upon this and weep.

Look upon this and weep.

I think it says a lot about the nature of this game that despite having played it for a full hour and the hours spent looking over footage and materials getting this article and video ready, that I still can’t remember what the actual fucking name of this game is. I know ‘Lily’ and ‘Dream’ are somewhere in there, but if you put a gun to my head I honestly wouldn’t be able to put it all together. Every time I need to write out the full name I have to look for somewhere I’ve already written it and copy it from there. Not to mention any of the character names, which I instantly forgot. The entirety of this game is forgettable and in no world did it ever need to exist. I actually didn't even realize it was called 'Sweet Lily Dreams' and not 'Sweet Lily Dream' until I went back to insert assets into this article. Not going to go back and change it though, because this game has already taken more than enough of my time.

Ultimately Lily is just boring and mediocre, and as such I am awarding it the lowest possible spot on my scientifically ranked list: First place. Congratulations! Sweet Lily Dream is officially the greatest game ever made based on the available data. Also, my condolences, as Sweet Lily Dream is also the worst game ever made based on that same available data. You can use this official ‘TPV Greatest Game of All Time’ laurel, but unfortunately you’ll also have to use this ‘‘TPV Worst Game of All Time’ next to it.

Congrats?

Congrats?